Using incentives to encourage students to stay interested in educational pursuits is not a new idea. However, the incorporation of game mechanics, incentive systems, and other ideas borrowed from the game world to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.
January 13, 2014
EDUCATION / GAMES: Play to learn - 100 great sites on gamification
Using incentives to encourage students to stay interested in educational pursuits is not a new idea. However, the incorporation of game mechanics, incentive systems, and other ideas borrowed from the game world to create a game-layer on top of existing educational systems is revolutionary, and many educators, students, and entrepreneurs are taking notice.
August 14, 2012
NEWS: New US study finds kids’ tablet use jumps 13%
Read more: http://kidscreen.com/2012/08/13/new-study-finds-increased-use-of-tablets-by-kids/#ixzz23XYokzmJ
August 10, 2012
GAMES: What Makes Educational Games Work?
At the recent Aspen Ideas Festival, Steinkuehler, who’s now a Senior Policy Analyst at theOffice of Science and Technology Policy in the Executive Office of the President, spoke with author and researcher John Seely Brown about some of the more prominent issues in gaming and education.
May 3, 2012
NEWS / IT / GAMES: PC game gives boost to campaign against prejudice: Adventure “Searching for the Treasure of Bosnia and Herzegovina"
full article
December 30, 2010
GAMES / EDUCATION / HIV/AIDS: Fast Car: Travelling Safely around the World
Fast Car: Travelling Safely around the World is a racing game that helps you to learn about HIV and AIDS prevention and takes you on a tour of some of the World's Heritage sites.
The game aims to provide young people with accurate and reliable information about HIV prevention, intending to educate and entertain as well as promoting healthy behaviour. In this game, the player can race on circuits on five continents, and virtually visit some of the UNESCO World Heritage sites. It also presents images of sites and interesting facts about them as players race by.
There are two tracks for each continent - a Preliminary track and a Championship track. Every track has a set of check points. At the check point, one can take part in a Mini-Quiz, and possibly earn a time bonus. In the mini-quiz, the player will be asked a multiple-choice question related to HIV and AIDS prevention.
Download the Game
The game is available online for downloading free of charge in:
June 19, 2009
ARTICLES / GAMES: Some video games influence good behavior in children
Media members and legislators often portray video games as bad influences on children's behavior, but new research concludes that some video games influence good behavior, specifically the desire to help other people.
This is good news for educators, parents, and children who use video games for learning and entertainment.
full article
June 15, 2009
NEWS / GAMES / EDUCATION: Digital games in classroom teaching: how do teachers use them?
Digital games in classroom teaching: how do teachers use them?A groundbreaking new European study, released at a major EU conference hosted by the Council of Europe in Strasbourg, sheds light on how teachers use digital games in the classroom for learning purposes. The conference was opened by the European Commissioner for Education and Culture, Jan Figel, underlining the importance of the study. It covers commercial as well as “serious” games. It was carried out by European Schoolnet, a network of 31 Ministries of Education, commissioned by the Interactive Software Federation of Europe (ISFE). Read more
Download the synthesis report (http://games.eun.org/upload/gis-synthesis_report_en.pdf) and full study (http://games.eun.org/upload/gis-full_report_en.pdf).
May 20, 2009
NEWS / INTERNET: Young computer game designers unite at MIT
By Emma Rose Johnson
Globe Correspondent / May 17, 2009
Max Winkler sat in the atrium of MIT's Media Laboratory, his fingers sliding over a laptop's mouse. He was demonstrating a new game he had programmed, featuring a cartoon smiley-face that chases coins.
"There are three levels," he told the group of onlookers around him. "The last level the coin gets really small and disappears quickly."
The game may not sound that complex, but give the inventor a break. He is only 7 years old.
Winkler was one of 120 children who gathered at the Media Lab on Saturday for Scratch Day, a meet-up event and workshop. Scratch is a simple programming language designed by a team at the Massachusetts Institute of Technology specifically for children. The free, open-sourced program allows them to program animation, music, games, and other media, which can then be uploaded to the Scratch website to be used by other "scratchers."
full article



