August 10, 2012

GAMES / EDUCATION: Reading, Writing, and Good Digital Citizenship: A Future Tense Event Highlights the Promise of Tech in Elementary Education

Kids love video games. And iPads. And even Twitter. But what can they learn from high-tech tools—and, perhaps more importantly, can the ways they use technology give us insight as tohow they learn?
Those were the guiding questions at “Getting Schooled by a Third-Grader,” a Future Tense event on technology in early education held this afternoon at the New America Foundation in Washington, D.C. During the introduction, New America Foundation fellow Lisa Guernsey, author of Screen Time: How Electronic Media—From Baby Videos to Educational Software—Affects Your Child, noted that we frequently think of educational technology as the realm of middle or high school. But research currently suggests that children between the ages of 6 months and 6 years spend an average of 120 minutes a day with screens. Meanwhile, teachers—and companies producing educational software and games—are increasingly bringing technology into the classroom to appeal to kids who enter kindergarten already familiar with iPads, smartphones, and Microsoft Kinect.

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