August 13, 2012

ARTICLES: Improving Children's Literature in Digital Spaces



We all know that the increasing number of new publishing platforms are challenging the traditional models of publishing. There is a growing interest and enthusiasm for the capacity of anyone to publish and create, but is there equal interest on the impact of quality or value of these texts to the reader? Currently, publishing in digital spaces emphasizes producers, rather than consumers. This unbalanced focus has the potential to impact children's reading experiences in negative, as well as positive ways, and is already having a significant impact on the world of children's literature.
The Problem -- Diversity of Quality
In our own exploration of children's ebooks and digital stories we have identified a wide variety of quality, not just in design, but also in key areas of spelling, grammar and punctuation. Traditional gateways through which stories and literature for children have been produced are no longer applied to all texts, especially digital ones. An app developer can write an original story, design some images and upload it to the Android or iOS App Stores, only needing to meet specific technical design requirements. There are no requirements in this process for editors or proofreaders to help shape and craft a story and an overall book that meets the interests and learning needs of children. While anyone can write a children's book, it takes a team with a level of expertise to help create a quality story for children.

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