Technology + Online + Industry + Partnerships
D Is for Digital...and Disappointing
A new study says the potential educational benefits of interactive technologies remain untapped.
A REPORT FROM the Joan Ganz Cooney Center at Sesame Workshop has mixed news for the ed tech industry, finding that digital media is ever-present in young children's lives, but is not being used to the fullest advantage in their education.
The center, named after the pioneering founder of the Sesame Workshop, released "D Is for Digital" at the first Sandbox Summit last month in its continuing effort to raise national awareness of the importance of interactive technologies in accelerating children's learning.
The 50-page report, authored by educational toy marketing expert and Cooney Fellow Carly Shuler, summarizes the center's analysis of the current interactive media environment for preschool and elementary-age children. The study grew out of the center's fall 2007 review of more than 300 mass-market informal learning products for kids ages 3 to 11. Michael Levine, executive director of the Joan Ganz Cooney Center, says the results present cause for both optimism and concern.